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Get´em User's Manual Get´em V 1.0
NAME
Get´em - New Idea of Game.
SYPNOSIS
[RUN] GETEM [?][F Filename]
Or double-click on Icon or LevelFile.
DESCRIPTION
Find the matching pieces. Pieces falling downto floor,
when moved over free space. This is a complete new idea
of a Game. Nothing common with Tetris or Shanghai.
There is even an existing Version before Gem'x was ever released,
With a bit Sound, controlled by Mouse and Keyboard.
Nice Graphics, completely written in Pascal. (Kick-Pascal 1.0 and 2.03)
COPYRIGHT © by Markus Illenseer 1990,1991.
Getem V1.0 is freely distributable.
Getem V1.0 is free to be spread on public-domain and shareware disks
especially on Fred Fish's AmigaLibDisks, as long as they are sold for a
reasonable charge that is less than US $6 or DM 8.- .
For use in commercial products the permission of the authors is required.
Getem V1.0 may be copied and distributed via electronic networks such
as the Internet, also it may be held available on anonymous ftp-servers,
mail-boxes or BBS's.
The Copyright is still by the Authors.
The source may be changed or improved. Please DON'T spread your own
version of Getem under the name of Getem, this will produce too
much confusion.
Just send us a note what you've changed, and if you really think it's
necessary to spread your own version, use another name.
Kickpascal ® is registered Trademark of the Maxon-GmBM ®
Kickpascal is a product of the Himpire.
AUTHOR
This Program was written by
Markus Illenseer
Große Kurfürstenstraße 1
W-4800 Bielefeld 1
Germany
The fastest way to contact me is to EMAIL me:
markus@TechFak.Uni-Bielefeld.DE
INSTALLATION
Copy the file GETEM1.0 , GETEM.DOC (GETEM.UPDATES ,GETEM.DOC.GER)
GETEMLEVELS and the file GETEMSOUND anywhere you want,
e.g. Harddisk, Disk or RAM.
You mustn't put these files together in one Directory,
but it would be better.
The easiest will be to copy the whole Directory.
START
HOW TO START
Start Getem in the Directory you put it in with the
Level-File as shown above.
(Getem likes to use the CLI ! Please have in mind to have at
least a Stack of 5000 Bytes !
Use:
RUN GETEM1.0
as you have a multitasked System !
While using Workbench, double-click GETEM-Icon.
(Nice Icon, isn´t it ?)
If you start Getem from other Directories, where the Level-File
is not present (or to start with other, self-made Levels), then
you have to add the Parameter F with the name of the Level-File:
RUN GETEM F PATH_TO_LEVEL_FILE:LEVEL_FILE
(e.g. Level-File is in RAM: RUN GETEM F RAM:LEVEL )
From Workbench:
Double-Click GETEM and Shift+LevelFile
If you add the Parameter " ? " , Getem prints a short help on your
Screen, but won´t get start. ( Only CLI )
If there was any Problem, Getem will open a new Window to
run ...
Then you will see a chess-alike-field, where there are many little
boxes in the Window (In the colors of your Workbench-Screen).
On the top side, you see some Gadgets and the Logo.
Also there is a Gadget in the top of the Window, in the
Drag-Bar, named ICON.
Getem will then open a small Window with the Text
'Loading: LEVEL_FILE_NAME'
This will take a while. (Depends on the length of the File,
the used Computer and the busyness of it...)
If Getem can´t find the Level-File, there will be the Message:
'Can´t find the File: LEVEL_FILE_NAME'
If so, Getem will compute Random-Levels. These Random-Levels
can be UNSOLVABLE ! This was build in to play the game
without any loaded levels and to test the game.
IF for instance the Levelfile was of wrong Data-Strukture,
Getem breaks with a warning. ( Thought was usefull to do so)
Now GETEM loads the SoundFile. This File is a standard
8SVX-File and can easily replaced. There will be an
Error-Message if the File couldn't be find. Then GETEM will use the
Flash instead of the Digital-Sound. When yuo have installed
'InstallBeep' don´t bother of the new Sounds.
If all was going wrong or if the Level-File could be loaded,
then,
STARTED
your´re in Demo-Mode. Getem waits for clicking any
Gadget or Key, while waiting, Getem shows the loaded Levels
and makes some Graphics FX.
GADGETS
CLOSE
Must I explain this one ? Ends my Game...
START
If you click the START Gadget, it starts the
Game. Only Gadget which is ON when you start.
ReGo
The ReGo is for playing the same level once more, if you like.
(And sometimes it is the only way to make the Level...)
This Function was added to be more succesful, if you made
an Error. But, beware of the Time ! (Not yet in this Version)
This Gadget is ON, when the Game was started.
STOP
The STOP is for stopping the Game. If you can´t see these
f*@#¡ng boxes anymore, this is the best Gadget.
Only ON, when Game was started.
SCORE
Opens or Close a Window showing the Score of the last 10
Levels. The higher the Score, the better you are. The less the Time,
the higher the Score: Score= 60 / Time (s) * 1000.
Can be clicked anytime. Bool-Gadget.
ICON
If you click the ICON-Gaget, the Window will be iconified.
The Window is shrinked and moved to the upper left top of the Screen.
If the Window is shrinked, you can Resize it with the ICON-
Gadget once again. The Game is paused, also the Demo, and
will be continued at the same Level and build of the Plane.
This function was build in for reasons of Big-Brothers-
Watching-You-In-Your-Company...
KEYS
There are some Keys always needed and some others...
ESC
This key is for quitting Getem while in Demo-Mode, not
during the Game ! (Security) It is also to quit the
Help-Window.
i (The little 'i')
Boss-Key. Iconifys the Window. (s.ab)
HELP
Opens a window with a short helptext like this one...
HOW TO PLAY
Well, it is easy. Move your Mousepointer to the box you
want to move. Then press the RIGHT Mousebutton to move
Box to right, and LEFT Mousebutton to move Box to the
left.
If there is free space under the box, the box falls automagically
to the bottom.
If it find any neighbour, (Left, right or below)
having same type then himself, these two (three) boxes disappears.
It could be possible, that three boxes at the time
may disappear ! Say the fallig box finds two (three ?) neighbours at
the time ! This is important !
On the right side you see a list of each type of box in
the game. So there you can look, if there are any triples
of boxes (Odd Number).
For the best strategy, you must improve yourself.
Use unmatching pieces to move other pieces to left,
right at higher places...
Before starting a level, look at the list, to detect any
odd-numbers, look for traps or holes.
TO BE REMEMBERED
This is a Start Release of the Game. It is strongly
recommended to report ANY Bug !!!!!!
KNOWN BUGS
In special strange cases, it is possible, that you can´t dis-
appear three boxes at the time. This depends how you do
it. I am working on. The problem: complete new Routine...
Sometimes the sound goes mad... Don't know why...
LEVEL-FILE
You can make your own Level-File !! As many as you want. The game
will not end at the last level, it'll begin at the first level
again. First, there are the Levels, then you can insert a name for
every Level. The name should not have more than 50 Chars. You can
insert any sort of name like these ones: Timecruncher, Old Trap, Big
Hole, Lonley One.
Here the structure of a Level:
00000000000000 14 Rows, and 14 Columns.
00000000000000
70000000000000 0 is white Background.
07000303030300 1 is Quader
00700202020200 2 is Cross
00070101010100 3 is Pyramid
02027007020250 4 is Circle
03030700030300 5 is Sand
04040000040400 6 is Rowy
77777777777077 7 is Black box (Wall)
00000000000050
00000000000000
00000000000000
77777777077777
Do not insert the numbers 8 and 9 ! (IMPORTANT)
Then insert a blank line (CR) or the Level-Name, to seperate two Levels.
Structure of Level-File:
0123
1223 (Yeah, of course 14 Rows and Columns ! )
7771
LevelName1
3232
3421
7651
LevelName2
etc.
THE SOUND-FILE
The included Sound-file is GETEMSOUND. This is a Sound wich
makes a noice like a Drip of Water. If this does not seems to be good
enough to you, you can change this file. Copy any 8SVX-File you want
to GETEMSOUND and you get the new Sound! But be care! Don´t use a long
Sound! This may cause long waits during the game. Because of speed,
the Sound is played with the double speed than usual.
WHAT LEFT TO DO ?
Some better Levels. YOU can make your own ones !
Better Sound. Is done with 8SVX-Loader.
Highscores. Not sure wheater it is necessary.(implemented)
Timelimitation. Must be done, next thing I am doing.
FASTER. Surely posible...
Perhaps better Gfx. Yo ! And 4096 colors...
Levelgenerator and Editor... (Up to 8 Meg of Levels avail...,
just kidding !)
ENJOY !
(Sorry, no nroff manual-page !)
Markus Illenseer.
Oh. When I have time enough, then there will be a version for X11-Windos
for Sparcs and DECs.